![]() A small number of maps can work if they’re great, but all of Declassified’s feel tiny even with 8 players. Things swiftly fall apart after you get into a match, though, with bugs that include players appearing mid-air and terrible spawn issues that make you start right in front of enemies. First, the good: the menus look like the console Call of Duty titles, and I dig how Declassified manages to bring slightly less feature rich takes on custom classes and other multiplayer staples to the Vita. Multiplayer on the go should have been the reason for Declassified to exist, but it stumbles at almost every turn. Survival might be worth it if you could play cooperatively, but alone it’s just an excuse to sit in a small map and fight both the enemies and the bad controls. Extra content wouldn’t be a bad thing, except that both are hampered by the same control issues as the story missions, and, in the case of survival, idiotic enemies. The other single player components of Declassified come down to a series of survival missions and time-trial runs through environments filled with shooting range-style targets. ![]() Even on Regular difficulty you die surprisingly fast, making it so I had to sit through the same unskippable intro sequences before levels all too often. The levels only last a few minutes, but because the enemies seem to have some sort of X-Ray vision they’ll be shooting at you as you round corners, and whole rooms of them will pour entire clips of ammo onto your position, meaning you’ll be getting shot. The repetitious nature of the stages is due in part to the lack of any sort of checkpoint system whatsoever. The levels couldn’t end fast enough, because, despite their short length, they feel monotonous and repetitious. You’re always on the hunt to gun down waves of cloned enemies whose atrociously bad AI will have them shooting walls or cars directly in front of them or getting stuck on parts of the environment. One mission you’re rushing through to rescue some hostages, the next you’re sniping to cover an ally. Each stage is a two to five minute distillation of something we’ve all done in every other Call of Duty game, with no pacing changes or moments of spectacle to provide a hook. The campaign levels themselves don’t do anything interesting with either the Vita or with their design, either. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty. It’s simply a device put in there as an excuse to connect it to the Black Ops games. Exposing that story exclusively on PlayStation Vita system, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. The story never builds up to anything, and there’s no progression or development of the characters. Instead of a coherent plot the “story” is a series of random events that happened to characters from the Black Ops series, with some shoehorned tie-ins to plot points from the first and second games. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita.Play Black Ops 2 shows that Call of Duty games can have great narratives, but Declassified’s is a mess. Exposing that story exclusively on PlayStation Vita, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. Heres my full playthrough of what is quite possibly the hardest Call of Duty Campaign of all time due to complex vita controls, terrible enemy AI pathing, a. “Before the future could be won, history had to be written. Walmart, via GAF, outed the following blip about the game along with the box art, which might still change. Little has been known about the title until now, well kind of. In case there was any doubt over the inclusion of multiplayer in PS Vita’s Call Of Duty: Black Ops: Declassified, Walmart posted the game’s description confirming that the first Call of Duty for PS Vita will indeed feature a multiplayer component.Įarlier this month at E3, Sony only revealed the title of the first Call of Duty game for PS Vita, Black Ops: Declassified.
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